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Video Games: DIY Video Games
Learn all about the process of designing video games yourself.
There Are 13 Items | Showing 1 to 13
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Title: Creating Music and Sound for Games
Author: Childs, G.W.
Publisher: Thomson Course Technology (2007)
ISBN: 1598633015
Call Number: 789.99 C437C
Format: Hardback
Notes: An insider's look into how music and sound play an important role in video game production, as well as tips for breaking into the sound design business.

 
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Title: Beginning Game Graphics
Author: Evry, Harry J.
Publisher: Thomson Course Technology (2005)
ISBN: 1598630520
Format: eBook
Notes: Step-by-step instructions teach you basic modeling techniques to more advanced methods. This book shares insights that can improve your game demos and make your designs stand out.

 
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Title: 3D Game Programming All in One
Author: Finney, Kenneth C.
Publisher: Thomson/Course Technology (2004)
ISBN: 1592005632
Format: eBook
Notes: Covers each step required to make a fully featured game, as well as opportunities in the gaming industry.

 
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Title: Macromedia Flash Professional 8 Game Graphics
Author: Firebaugh, Robert
Publisher: Charles River Media (2007)
ISBN: 1584504838
Call Number: 006.696 F615FIR
Format: Hardback
Notes: Written by a game designer who uses real-world game examples to teach the process for creating Flash game art.

 
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Title: Half-Life 2 Mods for Dummies
Author: Guilfoyle, Erik
Publisher: Wiley (2006)
ISBN: 0470096314
Call Number: 793.932 H138G
Format: Paperback
Notes: Learn how to build your own levels and customized weapons for Half-Life 2, and then share your creations with players online.

 
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Title: Quake 4 Mods for Dummies
Author: Guilfoyle, Erik
Publisher: Wiley (2006)
ISBN: 0470037466
Call Number: 794.8 G945Q
Format: Hardback
Notes: Learn how to build your own single and multi-player levels, create new weapons, and share your mods.

 
Book Cover
Title: Beginning Game Programming
Author: Harbour, Jonathan S.
Publisher: Thomson/Course Technology (2005)
ISBN: 1592005861
Format: eBook
Notes: Everything you need to know to write 2D and 3D games using Windows and DirectX.

 
Book Cover
Title: Beginning Flash Game Programming for Dummies
Author: Harris, Andrew
Publisher: Wiley (2006)
ISBN: 0764589628
Call Number: 006.696 F615H
Format: Paperback
Notes: Learn how to create five different games with no previous game design experience.

 
Book Cover
Title: Game Programming : The L Line : The Express Line to Learning
Author: Harris, Andrew
Publisher: Wiley (2007)
ISBN: 0470068221
Call Number: 794.8 H24G
Format: Hardback
Notes: Teaches the concepts of object-oriented programming for game design using Python. Create text-based games, racing games, arcade games, and more.

 
Book Cover
Title: Beginning Illustration and Storyboarding for Games
Author: Pardew, Les
Publisher: Thomson Course Technology (2005)
ISBN: 1598630423
Format: eBook
Notes: Walks you through the process involved in creating game concept art with detailed examples.

 
Book Cover
Title: Game Art for Teens
Author: Pardew, Les
Publisher: Thomson Course Technology (2005)
ISBN: 1592004598
Format: eBook
Notes: Step-by-step instruction in creating 2D and 3D art for games. Chapter projects demonstrate how game art is created and then are followed by examples to help clarify each concept.

 
Book Cover
Title: Game Design : Theory & Practice
Author: Rouse, Richard
Publisher: Wordware (2005)
ISBN: 1417540001
Format: eBook
Notes: An intermediate to advanced level guide to computer game design that covers topics important to creating the gameplay that can make your creation more interesting to players.

 
Book Cover
Title: 3D Game Animation for Dummies
Author: Singer, Dorothy G.
Publisher: Wiley (2005)
ISBN: 0764587897
Call Number: 793.9326 M941T
Format: Paperback
Notes: This guide reviews everything you need to know about 3D game animation, storyboarding, creating scenery, and more.