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Title:
Creating Music and Sound for Games
Author: Childs, G.W.
Publisher: Thomson Course Technology
(2007)
ISBN: 1598633015
Call Number: 789.99 C437C
Format: Hardback
Notes: An insider's look into how music and sound play an important role in video game production, as well as tips for breaking into the sound design business.
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Title:
Beginning Game Graphics
Author: Evry, Harry J.
Publisher: Thomson Course Technology
(2005)
ISBN: 1598630520
Format: eBook
Notes: Step-by-step instructions teach you basic modeling techniques to more advanced methods. This book shares insights that can improve your game demos and make your designs stand out.
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Title:
3D Game Programming All in One
Author: Finney, Kenneth C.
Publisher: Thomson/Course Technology
(2004)
ISBN: 1592005632
Format: eBook
Notes: Covers each step required to make a fully featured game, as well as opportunities in the gaming industry.
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Title:
Macromedia Flash Professional 8 Game Graphics
Author: Firebaugh, Robert
Publisher: Charles River Media
(2007)
ISBN: 1584504838
Call Number: 006.696 F615FIR
Format: Hardback
Notes: Written by a game designer who uses real-world game examples to teach the process for creating Flash game art.
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Title:
Half-Life 2 Mods for Dummies
Author: Guilfoyle, Erik
Publisher: Wiley
(2006)
ISBN: 0470096314
Call Number: 793.932 H138G
Format: Paperback
Notes: Learn how to build your own levels and customized weapons for Half-Life 2, and then share your creations with players online.
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Title:
Quake 4 Mods for Dummies
Author: Guilfoyle, Erik
Publisher: Wiley
(2006)
ISBN: 0470037466
Call Number: 794.8 G945Q
Format: Hardback
Notes: Learn how to build your own single and multi-player levels, create new weapons, and share your mods.
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Title:
Beginning Game Programming
Author: Harbour, Jonathan S.
Publisher: Thomson/Course Technology
(2005)
ISBN: 1592005861
Format: eBook
Notes: Everything you need to know to write 2D and 3D games using Windows and DirectX.
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Title:
Beginning Flash Game Programming for Dummies
Author: Harris, Andrew
Publisher: Wiley
(2006)
ISBN: 0764589628
Call Number: 006.696 F615H
Format: Paperback
Notes: Learn how to create five different games with no previous game design experience.
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Title:
Game Programming : The L Line : The Express Line to Learning
Author: Harris, Andrew
Publisher: Wiley
(2007)
ISBN: 0470068221
Call Number: 794.8 H24G
Format: Hardback
Notes: Teaches the concepts of object-oriented programming for game design using Python. Create text-based games, racing games, arcade games, and more.
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Title:
Beginning Illustration and Storyboarding for Games
Author: Pardew, Les
Publisher: Thomson Course Technology
(2005)
ISBN: 1598630423
Format: eBook
Notes: Walks you through the process involved in creating game concept art with detailed examples.
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Title:
Game Art for Teens
Author: Pardew, Les
Publisher: Thomson Course Technology
(2005)
ISBN: 1592004598
Format: eBook
Notes: Step-by-step instruction in creating 2D and 3D art for games. Chapter projects demonstrate how game art is created and then are followed by examples to help clarify each concept.
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Title:
Game Design : Theory & Practice
Author: Rouse, Richard
Publisher: Wordware
(2005)
ISBN: 1417540001
Format: eBook
Notes: An intermediate to advanced level guide to computer game design that covers topics important to creating the gameplay that can make your creation more interesting to players.
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Title:
3D Game Animation for Dummies
Author: Singer, Dorothy G.
Publisher: Wiley
(2005)
ISBN: 0764587897
Call Number: 793.9326 M941T
Format: Paperback
Notes: This guide reviews everything you need to know about 3D game animation, storyboarding, creating scenery, and more.
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